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Showing posts with label Thesis 2011. Show all posts
Showing posts with label Thesis 2011. Show all posts

Wednesday, May 16, 2012

Splinter Transformation

Here is a quick study I did of the Splinter to Little Thing transformation.

Roger 3D Model









So I also modeled Roger.  Every time I model I learn more things so while this model isn't everything I wanted it to be, it also was a great learning experience.  

A Few More Things....


Final Character Lineup




This is a splinter design.  He is the "possessed" version of the Little Defender.


This is a rework of the very first piece I did this year.


And I reworked some of this a little too.

Monday, April 16, 2012

Final Illustration of Senior Year!

My final piece of senior year. I still have one more character design to finish though. This is Roger's safe place. Also, his save point. Surrounded by kings, idols of his latent ideal self.

Thursday, March 22, 2012

Tangent Streets

New Environment! This one I polished more. These are the Tangent Streets, an area Roger goes to after the Gardens of Calm but before the Land of Fear. It's a city made up of nothing but doors. Some lead to rooms, others lead to other doors, some lead nowhere. I also needed a piece without fall colors in my portfolio.

By The Way...

...did you know I was modeling Roger?

Father and Brother Characters


So I decided that the family characters were all going to have some sort of green and gold on them to identify them as characters that are connected. The brother character above is met when Roger gets to The Land of Fear up in the sky which eventually turns into the Hope Islands. His bow is made of heart-string which he eventually gives Roger to upgrade his weapon. The father character acts as a guide through the Maze of Anxiety which turns into the Gardens of Calm. He gives Roger his shepherds staff once it is repaired.

Materials and Weapons Sheet


More stuff! Above is a materials sheet that juxtaposes the look and feel of Roger's mind when it's all happy vs when it's all...not. The bottom dishes are full of what the enemies (splinters) are made of and what the friendly AI (little things) are made of. The bottom piece is a layout of the designs for Roger's censer weapon including his final weapon (the red one). Enjoy!

Quick Environments


So one of the projects for the second semester that I wanted to work on were quick environment sketches. Each of these took me about 4-5 hours which may sound like a lot, but that is really good for me. They aren't worked up to polish but that's okay. I wanted to see what I could accomplish in that amount of time in terms of lighting info, mood, and space. The top one is Roger in the Want Marshes at the bottom level of the inside out tower. The bottom pic is of a later area called the Hope Islands where Roger's mind is way up in the sky.

Mother Final

Okay so I've been bad about posting this semester, but no more! Here is the final of the mother character. She has a few edits ahead of her but nothing too drastic. She meets roger in a greenhouse inside the Tower of Ascension once it turns inside out. She gives him a new cloak.

Tuesday, November 15, 2011

Mother Thumbs

Hey so here is the thumbnails for the character of Roger's mother. She's very non corporeal and floats through the walls of the Tower once it becomes the Abyss as Roger's guide.

Thursday, November 10, 2011

Roger's Other and Interior Tower Fight

So above is an interior of the tower's ring structure and Roger is fighting an Other enemy with the help of the Protector type NPC. And Below is the thumbs and "final" of the main antagonist: Roger's Other. After a few critiques I have a lot more work to do on him, but the bulk of his character is complete.

Thursday, October 20, 2011

Approaching the Tower of Ascension


Roger starts off outside of the first area of the game where he learns basic tutorial lessons. All the trees inside his mind are developed thoughts and ideas of his personality. Tower details to come (I think) :)

Wednesday, October 19, 2011

Little Things



These are the CPU good guys that help Roger in battle after he rescues them from darkness. The Protector type, the Illusionist type, and the Vanguard type (almost done). They all represent something good in Roger's thoughts. Since he absorbs all his Little Things at the end of each battle I thought it might be cool to have a menu section that lets you look at what each and every one embodies like, "I like the smell of sunflowers." The Protectors arms are going to get bigger and the Illusionist is going to have a unicycle-like wheel and the Illusionist's gloves are going to change a bit. TWEAKING FOREVVEERRRR.....first environment coming soon.

Tuesday, October 4, 2011

Friday, September 23, 2011

Roger Color Thumbs and Value Comps

This was my favorite thumbnail that I pushed further. I think his pose and shape are the most effective and indicative of a guy who has a lot on his mind, but is willing to do what he has to. I'm still not 100% on the hat, but it's an easy fix if I decide to change it. The cape is made of paper and the censer smoke will change color throughout the game.

Saturday, September 17, 2011

Thesis!

So I will explain the story in detail at a later date (I need to finish writing it), but the basic premise is a depressed guy goes inside of his own mind to battle his personal demons! Yaaay! Here are the thumbs for the main character Roger. He fights with a censer. I took a few pieces of art from some favorite games and paintings and studies the way they used curves vs straight lines as well as basic shapes. It was a super fun exercise. Another fun sketch time was taking one shape and drawing several things using the same shape. It forced me to really look for what is in the shape silhouette. Check it!